Among the Monolyths
A short puzzle game where you play a grandma that is fighting her memory losses.
Heavily inspired by the amazing The Witness by Jonathan Blow.
Posted to Ludum Dare 49.
About 20min long
- Game dev and Art by @dekajoo
- Music by @MrGrob - ๐ต Download it on soundcloud here ๐ต
Part of the fun of the game is to understand the different rules you will find in the puzzle. Try coming back to puzzles you already "brute force" and understand why they worked.
๐ If you have an issue with the game losing its focus on the web version simply scroll inside of the game to gain focus back๐
Any feedback is welcome !
(Especially on the dialog... I'm not a native English speaker so it's probably far from perfect)
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.9 out of 5 stars (9 total ratings) |
Author | Dekajoo |
Genre | Puzzle, Adventure |
Made with | Godot |
Tags | 2D, Ludum Dare 49, Pixel Art |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Links | Ludum Dare |
Install instructions
- ๐ฆ Download the Game or๐ธ Run the Web version
- ๐ฎ Use the arrow keys to move (or WASD) and the mouse to interact with the world.
- โธ Escape or P to pause the game & ๐ปF11 to toggle full-screen
- The game auto-save so don't worry about loosing your progress
- Enjoy ๐
Development log
- Post game JAM changesNov 02, 2021
- First submission to a Game JamOct 02, 2021
Comments
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Great game kudos !
Great game. Loved the music, atmosphere, and puzzles !
thanks gros
super nice game, story is touching, puzzles are really cool ๐
beautiful
this is such a good game, i love the music and the visuals...i did, however, fail to understand the process of the puzzles, i was a little smooth brained and kinda just kept clicking things til i got it right LoL...
The story was cute though, and i like how the environment is also "unstable" and glitchy too, helping to solidify the fact that the characters mind isnt all there...
overall, really liked the game and you mentioned that english isnt your native language but everything in there was better than alot of native english speakers so applause there!
Thank you, I'm glad you liked it ๐
When you say you fail to understand the puzzle you mean all of them or just certain rules ? I'm interested because I might need to give a little bit more clues on some of them, but not too much because understanding the puzzle rules is part of the gameplay (and it matches the story of having to put back your mind in order)
it was some of the more complex puzzles, the simpler ones i had no problem getting the grasp of, but for some reason as the puzzles got bigger my brain seemed to shrink XD...i equate that more to the fact i havent sat and played puzzle games in a while more so than anything though, because as i looked back at other puzzles some of the bigger ones made sense and some just went straight over my head.
Aye +1 bro, my brain too small xD
Cool game. Story exists but the puzzle design is interesting
Would like to see more of it
I quite enjoyed this. At first I wasn't really thrilled about the fact that there seemed to be no instructions at all. But once I accidentally solved the first puzzle, and started to piece together how things work, understanding the logic of the puzzles was definitely part of the fun. Even solving a puzzle the wrong way, having the logic fail to work on the next puzzle, and needing to go back and check for other patterns never felt tiring or frustrating. So, good job!
Nothing glaring jumped out at me on the dialog, but I wasn't really paying attention to it, to be honest, I was more interested in getting to the next puzzle. If I have time, I can take another pass through and check that.
The only thing that really irked me a bit might have been the mouse control. It felt a bit inconsistent at times - needing to be close to something to click it, I found the positioning was sometimes a bit picky - I can't really put my finger on it right now. Oh, and when clicking on a sign to read it, if you don't move the mouse off the sign before dismissing the last dialog box, it just immediately triggers the sign again - first time that happened I thought I was stuck in an infinite dialog loop.
Hey I'm glad you liked it ๐
About the mouse control thanks for the feedback! I'll try to make it smoother and fix the sign thingy ๐